Ok to start with, I used a box and stretched it out to the length of Lego man's leg.

I slowly started to delete polygons and re-draw them where necessary to gain a closer shape to the actual Lego man's leg.

I added in many extra lines to gain the exact shape that I wanted and used a cylinder temporarily so that I could use the curved edge as a guide on curving the front of Burce's hip. I started to shape the foot as well

The next job was to extrude the top row of polygons on the inside of the leg so that there could be the middle section in between the legs:

Extruded:

After realising that I needed to extrude the whole hip inner and not just the top row, the same method was applied to this part:

I created a crease where you see the red lines as to define where the edge is and this is a small detail of what actual Lego man have so I added it for realism as well.

Scaling the crease smaller so that it would create a shadow inside it and become more apparent

Here is a quick render of what we have so far, Some sample colours were added for realism: I have added a Symmetry modifier on this now so that it finishes of the other half of the legs and the body nicely:

Its not looking too bad, but as you can see my efforts at making the hips curved didn't pay off too well. However I am pleased with the stomach and chest. To make the hips look smoother, I attempted by adding more edges in vertically in the hope that it would reduce the above effect:

The above method was performed using the 'Connect' tool again, much like earlier.
Added some edges horizontally as well to increase the desired effect of being curved.

Used a cylinder in place again to get the exact location to place each vertex in order to create a curve

Head
Onto creating the face for the head now, the first task was to add a mouth, so I drew one using the cut tool being as accurate as I could to get it equal on both sides:

and then another line was cut just inside of this one so that we could extrude the inner polygons inside the head, this was achieved using the 'Chamfer' tool.

So using the extrude tool, I simply directed the inner polygons into the head

The eyeball was the next task and helpfully, Jo had taught us this in the lesson before this part was created, so I simply used the method I was taught in order to create the eyeball.
Create a sphere:

Clone it, give it a different colour and use the hemisphere slice tool until it looks like a pupil:

I used the scale modifier a stretched it outwards so that it protruded a little from the surface:

and then a space warp Binding box was added around the eye, this is to be able to manipulate the eye by pulling the box around:

The you have to pick the object you wish to bind to the space warp box, select the eyeball;

You should be able to now pull the eyeball about by moving the points in the Space Warp Box as per below

I then cloned this setup to produce two eyeballs that could follow a target if needed

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