Friday, 30 April 2010

The Scene

Building of the scene

Ok so I wanted this to be looking nice but fairly basic because the emphasis is on Bruce and his emotions, not so much the scene, so I've left the environment to the bare minimum needed really and created a kind of half built brick wall which Bruce the Builder is in the middle of building, this consisted of using the cloned Lego bricks and aligning them together to form this shape, much like in real Lego:






























As you can see, the Omni light reflects nicely off of the bricks.

I put a pile of bricks in front of Bruce for him to be building with:















Bruce is now all set to be animated, so on with 'Autokey' to get Bruce ready for being moved around:















I added these eyelids to the angry face but I'm not sure if its too late at this stage as was having trouble trying to get the main face to morph into this shape but will keep trying until the very end















The overall angry look I wanted to go for, whether this is completely possible or not, we'll see















After some work, I found out that I could only modify one thing at a time to morph, and as all the feature in the head are separate, it meant doing them all separately. Meaning cloning 5 or 6 heads just to edit the smile, so here we are below editing the mouth on the head cylinder:















As you can see all the mouths are different















I added the Morpher modifier to the head























and in doing that I can add each head as a Morph object for the original head to reference to when the frequencies are changed:















A couple of the morphs applied to experiment to see if they work.















Eyes

Here the eyes need a target to follow so they have something to look at, I used a helper-Point which is basically a nothing that you can click on, just a target and used a 'Lookat' constraint for the eyes to focus on.















Applying both of the eyes to look at the target so that when it is moved, the eyes move too:















Realsing that two targets would be a better to move each eye independently, I created another point helper and assigned the other eye onto that one:

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